Got a new Alpha build this evening with some changes, generally just DPS decreases to many classes; Windwalker included.
Click here to see all changes
Specialization (7)
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Afterlife When you kill an enemy, you summon a Healing Sphere, healing you for (
252%196.56% of Attack power) when you walk through it. When you kill an enemy with Blackout Kick, you have a 50% chance to summon a Chi Sphere, granting 1 Chi when you walk through it. -
Cyclone Strikes Spin while kicking in the air, dealing [4 * (
21%16.38% of Attack power)] damage over 1.50 sec to enemies within 8 yds. Spinning Crane Kick’s damage is increased by 10% for each unique target you’ve struck in the last 1.50 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind Spinning Crane Kick’s damage is increased by 10% for each unique target you’ve struck in the last 1.50 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick -
Effuse A fast and efficient spell, healing the target for (
42%32.76% of Attack power).-
Effect #1 Heal Value: 0 (AP mod:
0.420.3276)
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Fists of Fury Pummels all targets in front of you, dealing [5 * (
120.75%94.185% of Attack power)] damage over 4 sec to your primary target and [5 * (120.75%94.185% of Attack power) * 50 / 100] damage over 4 sec to other targets. Can be channeled while moving.-
Effect #5 School Damage Value: 0 (AP mod:
1.20750.94185)
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Flying Serpent Kick Soar forward through the air at high speed for 2 sec.
If used again while active, you will land, dealing (
11.2682%8.78918% of Attack power) damage to all enemies within 8 yards and reducing movement speed by 70% for 4 sec. -
Rising Sun Kick Kick upwards, dealing (
137%106.86% of Attack power) damage, and reducing the effectiveness of healing on the target for 10 sec -
Spinning Crane Kick Spin while kicking in the air, dealing [4 * (
21%16.38% of Attack power)] damage over 1.50 sec to enemies within 8 yds. Spinning Crane Kick’s damage is increased by 10% for each unique target you’ve struck in the last 1.50 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind. Spinning Crane Kick’s damage is increased by 10% for each unique target you’ve struck in the last 1.50 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick.
Talents (5)
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Eye of the Tiger Tiger Palm also applies Eye of the Tiger, dealing (
36.12%28.1736% of Attack power) Nature damage to the enemy and (36.12%28.1736% of Attack power) healing to the Monk over 8 sec. -
Fist of the White Tiger Strike your target with the technique of the White Tiger, dealing [(
250%112.5% of Attack power) + 3%] Physical damage to your target while generating 3 Chi.-
NEW Effect #1 School Damage Value: 0 (AP mod: 1.125)
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Invoke Xuen, the White Tiger Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for (
5.25%4.095% of Attack power) Nature damage. -
Rushing Jade Wind Summons a whirling tornado around you, causing [(0.998667) * (
11.76%9.1728% of Attack power)] damage over until cancelled to enemies within 8 yards. -
Wind Strikes When you use Fists of Fury, you next 3 Tiger Palm attacks release a gust of wind that deals (
150%67.5% of Attack power)% Physical damage to all enemies 8 yards in front of you.
Spells (9)
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Blackout Kick Kick with a blast of Chi energy, dealing (
98.637%76.9369% of Attack power) Physical damage. Reduces the cooldown of Rising Sun Kick and Fists of Fury by 1.0 sec when used.-
Effect #1 School Damage Value: 0 (AP mod:
0.986370.769369)
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Breath of Fire Breathe fire on targets in front of you, causing (
30.45%23.751% of Attack power) Fire damage. Targets affected by Keg Smash will also burn, taking (25.2%19.656% of Attack power) Fire damage and dealing 5% reduced damage to you for 12 sec. -
Chi Wave A wave of Chi energy flows through friends and foes, dealing (
18.207%14.2015% of Attack power) Nature damage or (18.207%14.2015% of Attack power) healing. Bounces up to 7 times to targets within 0 yards.-
Effect #1 School Damage Value: 1 (AP mod:
0.182070.142015)
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Crackling Jade Lightning Channel Jade lightning, causing (
35.868%27.977% of Attack power) Nature damage over 4 sec to the target and sometimes knocking back melee attackers. -
Fists of Fury Pummels all targets in front of you, dealing [5 * (
120.75%94.185% of Attack power)] damage over 4 sec to your primary target and [5 * (120.75%94.185% of Attack power) * 50 / 100] damage over 4 sec to other targets. Can be channeled while moving. -
Flying Serpent Kick Soar forward through the air at high speed for 2 sec.
If used again while active, you will land, dealing (
11.2682%8.78918% of Attack power) damage to all enemies within 8 yards and reducing movement speed by 70% for 4 sec.-
Effect #1 School Damage Value: 1 (AP mod:
0.1126820.0878918)
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Healing Sphere When you kill an enemy, you summon a Healing Sphere, healing you for (
252%196.56% of Attack power) when you walk through it. When you kill an enemy with Blackout Kick, you have a 50% chance to summon a Chi Sphere, granting 1 Chi when you walk through it.-
Effect #1 Heal Value: 1 (AP mod:
2.521.9656)
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Spinning Crane Kick Spin while kicking in the air, dealing [4 * (
21%16.38% of Attack power)] damage over 1.50 sec to enemies within 8 yds. Spinning Crane Kick’s damage is increased by 10% for each unique target you’ve struck in the last 1.50 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind. Spinning Crane Kick’s damage is increased by 10% for each unique target you’ve struck in the last 1.50 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick.-
Effect #1 School Damage Value: 0 (AP mod:
0.210.1638)
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Tiger Palm Attack with the palm of your hand, dealing (
34.65%27.027% of Attack power) damage. Tiger Palm has an 8% chance to make your next Blackout Kick cost no Chi. Generates 0 Chi.-
Effect #1 School Damage Value: 1 (AP mod:
0.34650.27027)
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Talents (1)
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Chi Wave A wave of Chi energy flows through friends and foes, dealing (
18.207%14.2015% of Attack power) Nature damage or (18.207%14.2015% of Attack power) healing. Bounces up to 7 times to targets within 0 yards.
What I found interesting in this build was that Fist of the White Tiger and Wind Strikes seem to have been changed from being based on Weapon Damage, to scaling directly with Agility. I find this a welcome change, but mostly because Weapon Damage formulas are wonky and I don’t like working with them. Other things like Chi Burst not being included, or Spinning Crane Kick gaining stacks from Rushing Jade Wind again, may have been an oversight, as just about everything else got changed, but only time will tell. This early in the process things like this get forgotten or change a dozen times as they tweak things.
Other Things
It was brought to my attention tonight that many people are using another opener than the one posted for reasons that make sense. This opener takes advantage of the higher Artifact weapon levels and higher ranks of Concordance to squeeze a little bit more damage out than we previously had. The Rotation guide has been updated with the new opener:
CW (Prepull) -> TP -> ToD -> SEF+RSK -> EE+SotW -> FoF -> BoK! (w/t21 4pc) -> WDP
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I remember you posting about SCK being 2 chi instead of 3 in the previous article. How is it now on alpha?
Should still be 2
I’m only confused because all alpha databases says it’s 3 chi there. 2 chi SCK would be so much more fluid for our rotations. I really hope it’s 2.
I don’t have alpha yet to double check, but it was changed in the previous build and doesn’t seem to have been changed back in this one.
What is really interesting is that most (all?) abilities for other classes (melee and hunter) which formerly scaled with weapon damage were changed to scale with Attack Power. WW monks are no longer different from everyone else (and that is probably a good thing, because this difference was a source of poor scaling compared to other classes).
HI I’M KR SERVER WW PLAYER, THANK YOU FOR ARTICLE.
IS THERE ANY INFORMATION ABOUT WW’S WEAPONS?
I PREFER TWO-HANDED WEAPON THAN FIST WEAPON.
Right now Fist of Fury still requires a one handed weapon. We shouldn’t be locked into Fist weapons anymore, but we will be locked into one handed weapons.
Wouldnt the opener be better if it is going
CW (Prepull) -> TP -> ToD -> SEF+RSK -> EE+SotW -> FoF -> WDP -> BoK! (w/t21 4pc)
When I do it in the order you mentioned above, the last WDP ticks arent taken inside the ToD.. at least I have the feeling that it isnt taken in – I may be wrong, but I hit higher ToD numbers with that order (which could also be critluck)
Blackout Kick! With the t21 4pc does more damage than WDP, so you want to get that inside the buff over WDP
How do you feel about the opener being
CW(Prepull) -> TP -> BoK -> TP -> ToD -> SEF+SotW -> BoK! -> RSK -> EE+FoF -> WDP
Can easily be fit within the Concordance Proc and also leaves those first couple globals for the boss to get into position guaranteeing max uptime during ToD.
That would leave some of FoF and all of WDP outside of the 10s buff of concordance just to gain a TP and BoK inside the buff, definitely not worth it.
really random question kinda butt do the 1 h weps sheathe on the back like it did before ?