New PTR build rolled out with some changes that affect Windwalkers:

  • Rushing Jade Wind   Summons a whirling tornado around you, causing [(9) * (10% of Attack power)] damage over 6 sec to enemies within 8 yards.
    Specializations changed from Brewmaster to Brewmaster/Windwalker
  •  Spinning Crane Kick   Spin while kicking in the air, dealing [4 * (10% of Attack power) * ((Attack power + Offhand attack power) * 2 / 3) / Attack power] Physical damage over 1.50 sec to enemies within 8 yds. Spinning Crane Kick’s damage is increased by 10% for each unique target you’ve struck in the last 15 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick or Rushing Jade Wind.
  •  Touch of Death   Inflict mortal damage on an enemy, causing the target to take damage equal to 50%35% of your maximum health after 8 sec, reduced against players.
    During the 8 sec duration, 10% of all other damage you deal to the target will be added to the final damage dealt.
  •  Touch of Karma   All damage you take is redirectedAbsorbs all damage taken for 10 sec, up to 50% of your maximum health, and redirects 75% of that amount to the enemy target as Nature damage over 6 sec.Damage cannot exceed 50% of your maximum health. Lasts 10 sec.
  •  Windwalker Monk  Effect #1 Apply Aura: Modifies Damage/Healing Done Value: -27-23%

 

What this means…

Rushing Jade Wind is interesting. It will certainly increase the APM of our AOE rotation, but it does change the cost from 18 energy for 6 seconds to 25 energy, so its likely that a damage buff will be required for it to be reasonable. It is an interesting change that we’ll need some time with to really figure out how its going to work and whether its good or bad.

Spinning Crane Kick change doesn’t really change anything, as stacks are so low its easy to do it yourself, and current RJW doesn’t tag for you anyway.

Touch of Death change will be a direct nerf to our burst and opener, there’s not much to say about this. Hopefully, its not a further PvE nerf that hurts PvP even more, but thats unclear.

Touch of Karma change is probably the biggest, when combined with the change to Good Karma. If Karma was maxing out at 15% of your damage currently, the change to Good Karma would reduce that to 7.5%, and this change would reduce it to 5.625%. This will further lessen the gap between using it fully offensively and fully defensively, which should be a good thing.

Windwalker Monk is actually a buff, as going from -27% to -23% is actually a 5.47% damage buff. Its possible, but not guaranteed, that we’ll need more to stay competitive with all the other changes being mainly nerfs. By moving our damage out of Karma and Touch of Death, this does help to increase the effectiveness of other abilities.

 

This is just another step in the long process that is PTR, so things are certainly not final.


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