Windwalker PvE References

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This page serves as a place to document various Windwalker ability minutiae and can be used as a quick reference.

Mastery Abilities

This is a list of abilities that contribute to and benefit from Windwalker’s mastery, Combo Strikes. Any ability on this use will get bonus damage from mastery as long as a different ability on this list was used before it. Any ability on this list will also grant a stack of Hit Combo if it is talented. For example, using (some other ability on the list) -> Tiger Palm -> Blackout Kick -> Tiger Palm will cause both Tiger Palms and the Blackout Kick to all get bonus damage and grant stacks of Hit Combo. Using Tiger Palm -> Leg Sweep (not on this list) -> Tiger Palm will cause the second Tiger Palm to not receive any bonus damage and will drop all current stacks of Hit Combo: it’s the same thing as just doing Tiger Palm -> Tiger Palm. With the prepatch of The War Within they adjusted which abilities trigger mastery. Generally, this list is just all Windwalker damage dealing abilities, though there’s a few possibly unexpected ones here like Storm, Earth, and Fire. Presented in alphabetical order:

 

Diffuse Magic and Tiger’s Lust

These are lists of enemy abilities in dungeons that can be reflected and/or dispelled by Diffuse Magic, and also ones that can be dispelled or partially mitigated by Tiger’s Lust. This list is maintained by members of the other Monk specs. Here is the Google Doc with the lists. Also, we have a WeakAura for the Diffuse Magic portion that can be found here (also linked on the main guide).

 

Global Cooldowns

This table includes an alphabetically sorted list of spells for each different global cooldown you will encounter as Windwalker:

Static 1 Second

Blackout Kick
Bonedust Brew (Shadowlands)
Disable
Faeline Stomp (Shadowlands)
Fallen Order (Shadowlands)
Fists of Fury
Flying Serpent Kick
Jadefire Stomp
Leg Sweep
Paralysis
Rising Sun Kick
Rushing Jade Wind
Spinning Crane Kick
Strike of the Windlord
Tiger Palm
Tiger’s Lust
Touch of Death
Transcendence
Whirling Dragon Punch

Hasted 1 Second (Minimum 0.75s)

Chi Burst
Crackling Jade Lightning
Detox
Invoke Xuen the White Tiger
Ring of Peace
Song of Chi-Ji
Soothing Mist
Transcendence Transfer
Weapons of Order (Shadowlands)
Zen Pilgrimage

Hasted 1.5 Seconds (Minimum 0.75s)

Celestial Conduit
Vivify

Target Cones and Area of Effects

The following images show the different target cones and area of effects of our spells.

Circular AoE
Spinning Crane Kick and Whirling Dragon Punch have a default radius of 8y. Talenting into Crane Vortex increases the radius of Spinning Crane Kick by 15% to a total of 9.2y.
Frontal Cones
Fists of Fury and Strike of the Windlord are frontal cones with an angle of 90° and different ranges. Fists of Fury has a maximum range of 8y and Strike of the Windlord has a maximum range of 9y.
Blackout Kick
Blackout Kick has the same range as most of our other single target abilities. This is the 5y default melee range. Talenting into Shadowboxing Treads adds a cleave on top which uses the same 5y range but based on the target. It can’t target enemies behind you with this cleave.

 

Slicing Winds
Slicing Wind is the first empowered spell in the toolkit of windwalker. The area of the Slicing Wind hit itself has a radius of 5y. The distance travelled changes based on the rank it is cast at. It starts with 3y distance travelled at rank one, 15y distance travelled at rank two, 25y distance travelled at rank 3 and at the max rank the distance travelled is 35y. Combined with the 5y radius of the hit, you can cover a distance of up to 45y in total.
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