Windwalker Monk PvE Guide

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This guide is designed to be the full guide for Windwalker with all the information you need. For more in-depth, advanced information follow the links to those pages in the “Further Reading” sections or in the “Advanced” section in the menu above.

This guide has been updated for Midnight and is regularly updated when discussion, theorycrafting, or testing yields new information.

Last Updated on March 8, 2026 @ 5:47 pm.

Talent Builds

There is a lot of flexibility with talents, so if you prefer a different setup or like to change a talent here or there then you can likely do that without dramatically lowering your damage. It’s a game, play what you’d like.

There is a lot of flexibility in what you can pick in the Monk Class Tree.

  • Green = Always Pick
  • Blue = Pick as very strong default optional Talents
  • Purple = Pick based on your demands in the content of your Choice
  • White = Pick for very situational Niche Situations
  • Red = Never Pick

In-Depth Guide

 

Shado-Pan is generally recommended due to strength and ease. Both Hero Talents are viable and can be played.

Shado-Pan

Pure Single Target Import: C0QAAAAAAAAAAAAAAAAAAAAAAMzMD2GGsMzMbzAAAAAAAAAAAAsMMCzYbYAzYYmZmhZZYGmlZCAYzMbzMMmZGAAbAwsMLNzMzCAGYmBAWGDxAG
Note: Cyclone’s Drift and Crashing Fists are very close and your current stats can impact the decision. Inner Peace, Memory of the Monastery and Obsidian Spiral are interchangeable, however while Inner Peace is the smoothest experience, its also the worst out of those three.

Cleave Import: C0QAAAAAAAAAAAAAAAAAAAAAAMzYMgBLzMz2MGAAAAAAAAAAAYZYEmx2wAmxwMzMDzywMMLzEAwmZ2mZYMzMAA2AgZZWamZmFghBmZAglxQMgB

 

Conduit of the Celestials

Pure Single Target Import: C0QAAAAAAAAAAAAAAAAAAAAAAMzYM2GGsMzMbzAAAAAAAAAAAAsMMCzYbYAzYYmZmhZZYGmlZCAYzMbjhZmZGAALmZZ2GTQAAYAMDALjhYmZWM
Note: Decision between Xuen’s Bond and Restore Balance highly depend on the situation and your trinkets.

Cleave Import: C0QAAAAAAAAAAAAAAAAAAAAAAMzYMgBLzMz2MGAAAAAAAAAAAYZYEmx2wAmxwMzMDzywMMLzEAwmZ2GjZMzMAAWMzysMmgAAGGAzAwyYImZmFD
Note: Decision between Xuen’s Bond and Restore Balance highly depend on the situation and your trinkets.

Shado-Pan is generally recommended due to strength and ease. Both Hero Talents are viable and can be played.

Shado-Pan

Default Import: C0QAAAAAAAAAAAAAAAAAAAAAAMzYMghZZmZ2mxAAAAAAAAAAAALDzEmhhBMjhZmZGmthZYWmJAgNzsNGGzMDAgNAYWmlmZmZBYYgZGAYZMEDYA
Note: For slightly more pad damage swap out Communion with Wind for Flurry of Xuen or Obsidian Spiral.

 

Conduit of the Celestials

Default Import: C0QAAAAAAAAAAAAAAAAAAAAAAMzYMghZZmZ2mxAAAAAAAAAAAALDzEmx2wAGGmZmZY2GmhZZmAA2Mz2YYMzMAAWMzysNmgAAGGAzAM2GImZmND

Shado-Pan is generally recommended due to strength and ease. Both Hero Talents are viable and can be played.

Shado-Pan

Default Import: C0QAAAAAAAAAAAAAAAAAAAAAAMzYMghZZmZ2mxAAAAAAAAAAAALDzEmxywAmxwMzMDz2wMMLzEAwmZ2GDjZmBAwGAMLzSzMzsAMMwMDAswQMgB

 

Conduit of the Celestials

Default Import: C0QAAAAAAAAAAAAAAAAAAAAAAMzYMghZZmZ2mxAAAAAAAAAAAALDzEmx2wAGGmZmZY2GmhZZmAA2Mz2YYMzMAAWMzysNmgAAGGAzAM2GImZmND

 

Abilities

Instructions

Windwalkers generally prioritize our abilities by how much damage they do and the resources (Chi, energy, execution time) that they cost. There are a couple of general goals while playing Windwalker that should help with the bigger picture before diving into the priority lists below:

  • Manage Energy and Chi – Outside of big Haste cooldowns, Windwalker’s damage is restricted by how many resources we can generate and spend. This means that sitting at the Energy cap or generating more Chi than you have space for typically results in lost damage potential. Your focus is balancing having enough Chi for spenders and using  Blackout Kick just enough to prevent overcapping without using it too much and not having the Chi you need when a bigger spender becomes available.
    • During major cooldowns, you will often have more Energy and Chi than you can use due to the GCD and cooldowns of Chi spenders, making avoiding the caps less impactful, but still something to be aware of.
  • Keep Abilities on cooldown – With most of our Chi spenders having their own cooldowns, it is important to reduce the amount of time that these harder-hitting abilities are sitting off cooldown without being used. There will, inevitably, be overlaps where you’ll have to choose what to press based on the priority list. A key part of playing Windwalker recognizing that one of these situations is approaching and trying to have enough Chi for what you need to do.
  • React to procs – Windwalker has several procs that you’ll need to manage in order to maximize damage potential. The main ones are  Dance of Chi-Ji and  Blackout Kick!. Both of these can stack to 2 so that you don’t need to immediately use them. However, you will want to avoid risking overstacking, as that is lost damage potential. These procs can play an integral part in helping you balance your resources while still benefitting from  Mastery: Combo Strikes. They can also throw off what you were planning, so being able to react intelligently and quickly is important.
  • Do not break mastery. Simple as that, do not repeat the same ability twice in a row. For a full list of what counts for mastery, see here. There are currently no situations where it is worth it to break mastery as there have been in the past.

Following these rules is the largest part of playing Windwalker. You may notice that “always be casting” is not one of our core tenets, as you are only pressing something if it aligns with these rules (something comes off cooldown, you are close to capping energy, etc). This means that as a natural consequence of following these, you may not always fill every GCD. WINDWALKER IS A SPEC WITH NATURAL DOWNTIME. This is not an indication that you are playing incorrectly or that you need more Haste (which will not really affect this). To execute these rules in the most efficient way, follow the priorities below with the goal of never using something lower in the list if it will delay something higher in the list.

 

Cooldowns

As said above, the safest bet is to use things as close to their cooldown as possible. However, if you can use most cooldowns at the same time without losing a cast of them, you’ll get the most out of them. You can read more about it in this article by Talby.

 

Priority Lists

The lists below assume you are doing what you need to do to avoid capping resources, avoid breaking your mastery, and using above cooldowns appropriately. Right now  Heart of the Jade Serpent doesn’t require its own priority, but that may change in the future. We’ve included a “simplified” version of each priority if the “detailed” one is a bit much.

 

Single Target Priority

NOTES: Skip steps that don’t apply to your Talent build. Those priorities are meant to be used by people regardless of their build, and will include some steps that don’t apply to the recommended builds.

  1. Cast  Touch of Death
  2. Cast  Whirling Dragon Punch (if talented)
  3. Cast Tiger Palm with less than 4 chi, less than 2 Stacks of Blackout Kick! and about to cap energy
  4. Cast  Strike of the Windlord (if talented)
  5. Cast  Fists of Fury
  6. Cast  Rushing Wind Kick (if talented)
  7. Cast  Spinning Crane Kick with less than 4 seconds remaining on  Dance of Chi-Ji proc (if talented) and not at 2 Stacks of Blackout Kick!
  8. Cast  Rising Sun Kick
  9. Cast  Tiger Palm if any of #4-#8 is ready and not enough chi
  10. Cast  Blackout Kick with Blackout Kick! or Zenith active
  11. Cast Spinning Crane Kick with Zenith and more than 3 Chi
  12. Cast  Slicing Winds (if talented)
  13. Cast  Spinning Crane Kick with  Dance of Chi-Ji proc (if talented)
  14. Cast  Blackout Kick
  15. Cast  Tiger Palm

Inside Zenith skip #3 and #7 when talented into Obsidian Spiral. Your goal is to minimize Tiger Palm casts inside your cooldowns.

 

  1. Cast Fists of Fury if Heart of the Jade Serpent lasts less than 1 second
  2. Cast  Touch of Death
  3. Cast Celestial Conduit if no active Heart of the Jade Serpent
  4. Cast  Whirling Dragon Punch (if talented)
  5. Cast Tiger Palm with less than 4 chi, less than 2 Stacks of Blackout Kick! and about to cap energy
  6. Cast  Strike of the Windlord (if talented)
  7. Cast  Fists of Fury
  8. Cast  Rushing Wind Kick (if talented)
  9. Cast  Spinning Crane Kick with less than 4 seconds remaining on  Dance of Chi-Ji proc (if talented) and not at 2 Stacks of Blackout Kick!
  10. Cast  Rising Sun Kick
  11. Cast  Tiger Palm if any of #6-#10 is ready and not enough chi
  12. Cast  Blackout Kick with Blackout Kick!
  13. Cast  Slicing Winds (if talented)
  14. Cast  Spinning Crane Kick with  Dance of Chi-Ji proc (if talented)
  15. Cast  Blackout Kick
  16. Cast  Tiger Palm

Inside Zenith skip #5 and #9 when talented into Obsidian Spiral. Your goal is to minimize Tiger Palm casts inside your cooldowns.

  1. Cast  Touch of Death
  2. Cast  Whirling Dragon Punch (if talented)
  3. Cast  Strike of the Windlord (if talented)
  4. Cast  Fists of Fury
  5. Cast  Rushing Wind Kick (if talented)
  6. Cast  Rising Sun Kick
  7. Cast  Blackout Kick with Blackout Kick! or Zenith active
  8. Cast  Slicing Winds (if talented)
  9. Cast  Spinning Crane Kick with  Dance of Chi-Ji proc (if talented)
  10. Cast  Blackout Kick
  11. Cast  Tiger Palm

 

  1. Cast  Touch of Death
  2. Cast Celestial Conduit if no active Heart of the Jade Serpent
  3. Cast  Whirling Dragon Punch (if talented)
  4. Cast  Strike of the Windlord (if talented)
  5. Cast  Fists of Fury
  6. Cast  Rushing Wind Kick (if talented)
  7. Cast  Rising Sun Kick
  8. Cast  Blackout Kick with Blackout Kick!
  9. Cast  Slicing Winds (if talented)
  10. Cast  Spinning Crane Kick with  Dance of Chi-Ji proc (if talented)
  11. Cast  Blackout Kick
  12. Cast  Tiger Palm

 

AOE Priority (Generally 3 or more targets)

NOTES: Skip steps that don’t apply to your Talent build. Those priorities are meant to be used by people regardless of their build, and will include some steps that don’t apply to the recommended builds.

  1. Cast  Touch of Death
  2. Cast  Whirling Dragon Punch (if talented)
  3. Cast Tiger Palm with less than 4 chi, less than 2 Stacks of Blackout Kick! and about to cap energy
  4. Cast  Strike of the Windlord (if talented)
  5. Cast  Fists of Fury
  6. Cast  Rushing Wind Kick (if talented)
  7. Cast  Spinning Crane Kick with less than 4 seconds remaining on  Dance of Chi-Ji proc (if talented) and not at 2 Stacks of Blackout Kick!
  8. Cast  Rising Sun Kick
  9. Cast  Tiger Palm if any of #4-#8 is ready and not enough chi
  10. Cast  Blackout Kick with Blackout Kick! or Zenith active
  11. Cast Spinning Crane Kick with Zenith and more than 3 Chi
  12. Cast  Slicing Winds (if talented)
  13. Cast  Spinning Crane Kick with  Dance of Chi-Ji proc (if talented)
  14. Cast  Blackout Kick
  15. Cast Spinning Crane Kick
  16. Cast  Tiger Palm

Inside Zenith skip #3 and #7 when talented into Obsidian Spiral. Your goal is to minimize Tiger Palm casts inside your cooldowns.

  1. Cast Fists of Fury if Heart of the Jade Serpent lasts less than 1 second
  2. Cast  Touch of Death
  3. Cast Celestial Conduit if no active Heart of the Jade Serpent
  4. Cast  Whirling Dragon Punch (if talented)
  5. Cast Tiger Palm with less than 4 chi, less than 2 Stacks of Blackout Kick! and about to cap energy
  6. Cast  Strike of the Windlord (if talented)
  7. Cast  Fists of Fury
  8. Cast  Rushing Wind Kick (if talented)
  9. Cast  Spinning Crane Kick with less than 4 seconds remaining on  Dance of Chi-Ji proc (if talented) and not at 2 Stacks of Blackout Kick!
  10. Cast  Rising Sun Kick
  11. Cast  Tiger Palm if any of #6-#10 is ready and not enough chi
  12. Cast  Blackout Kick with Blackout Kick!
  13. Cast  Slicing Winds (if talented)
  14. Cast  Spinning Crane Kick with  Dance of Chi-Ji proc (if talented)
  15. Cast  Blackout Kick
  16. Cast Spinning Crane Kick
  17. Cast  Tiger Palm

Inside Zenith skip #5 and #9 when talented into Obsidian Spiral. Your goal is to minimize Tiger Palm casts inside your cooldowns.

 

Openers

Use these ability orders to start pulls, these may change frequently over time. If you are starting a pull with more Chi, such as in M+, then simply skip the steps that get you to the necessary Chi level. See the Trinkets section further down for how on use trinkets may change your opener.

NOTES: Skip steps that don’t apply to your Talent build. Those openers are meant to be used by people regardless of their build, and will include some steps that don’t apply to the recommended builds.

  1. Cast  Tiger Palm
  2. Use Algeth’ar Puzzle Box (if equipped)
  3. Cast  Zenith with potions, racials and trinkets (make sure to use stat buffs prior Zenith is cast to buff Zenith Stomp)
  4. Cast  Fists of Fury
  5. Cast  Rising Sun Kick
  6. Cast  Fists of Fury (if #5 did reset your Fists of Fury cooldown)
  7. Cast  Whirling Dragon Punch (if talented and #5 did not reset your Fists of Fury cooldown)
  8. Cast  Strike of the Windlord (if talented)
  9. Cast  Slicing Winds (if talented)
  10. Continue with normal priority

Notes: Ideally, you want to repeat the steps 4 and onwards every time Invoke Xuen, the White Tiger and Celestial Conduit will be ready. Keep one charge of Zenith ready for this window and delay Strike of the Windlord and Fists of Fury if necessary.

 

  1. Precast  Slicing Winds (if talented)
  2. Cast  Tiger Palm
  3. Use Algeth’ar Puzzle Box (if equipped)
  4. Cast  Invoke Xuen, the White Tiger
  5. Cast  Zenith with potions, racials and trinkets (make sure to use stat buffs prior Zenith is cast to buff Zenith Stomp)
  6. Cast  Strike of the Windlord (if talented)
  7. Cast  Fists of Fury
  8. Cast  Rising Sun Kick
  9. Cast  Fists of Fury (if #8 reset your Fists of Fury cooldown)
  10. Cast  Whirling Dragon Punch (if talented and #8 did not reset your Fists of Fury cooldown)
  11. Continue with normal priority

Make sure to not cast your Celestial Conduit too early so you dont overlap your Heart of the Jade Serpent windows from Strike of the Windlord/Whirling Dragon Punch with the Heart of the Jade Serpent window from Celestial Conduit. Delaying it that much is not an issue since the plan is to send a second charge of Zenith right after the first one in your opener.

 

Ability Usage Notes

 

Gearing

Stats

General stat priority for each Windwalker Hero tree.

Agility > Haste > Critical Strike >= Mastery >>> Versatility

Stat priorities can and will change for your character depending on your current gear, stats and talents. Stat weights are largely an outdated thought. Sim the gear you have through Top Gear. If you’re looking for what gear to aim for, use Droptimizer.

 

Crafting

THESE RECOMMENDATIONS MAY CHANGE!!! DO NOT CRAFT ANYTHING UNTIL THE ABSOLUTE LAST SECOND!!!

Generally, we recommend simulating your character through Top Gear to find what piece is best for you.

  • Craft Bloomforged Claw Bloomforged Claw or any other one handed agility weapon monks can use with Darkmoon Sigil: Hunt Darkmoon Sigil: Hunt (put highest item level weapon in Main Hand slot)
  • Craft Bloomforged Claw Bloomforged Claw or any other one handed agility weapon monks can use with Darkmoon Sigil: Hunt Darkmoon Sigil: Hunt (potentially worth crafting for Off Hand) OR craft Loa Worshiper’s Band. The decision which one you craft is based on the actual gear you got til this point, in the end both are within 300 dps so crafting any of these two is not wrong.
  • Your lowest item level slot, preferably the ones with smaller stat budges.

 

Weapons and 1H vs 2H

With the start of the expansion, 1H is slightly better than 2H weapons. For specific situations or item level gaps, sim your character’s options with Raidbot’s Top Gear Tool.

 

Trinkets

Ideally you want Gaze of the Alnseer and Algeth’ar Puzzle Box. As always, sim your options to see what’s best for you in particular.

Honorable Mentions:

 

“Best-in-Slot”

Sim the gear you have through Top Gear. If you’re looking for what gear to aim for, use Droptimizer.

 

Gems/Enchants

Gems

Use Raidbot’s Top Gear Tool for the most specific and accurate results for your character. In general, it will usually follow the stat priority above.

 

Enchants

 

Miscellaneous

Consumables

 

Racials

Currently, all races sim within a small range of each other and reshuffle constantly. Other than that, pick whatever race you prefer.

Using the racial available to you depends highly on the exact racial. In general, they are divided into three different groups.
Buff racials, direct damage racials and special racials.

Buff racials are the following racials:

Those are used with your cooldowns and can be put into a Burst Macro like the macro you can find in the macro section.
Direct damage racials are the following racials:

Those are very undertuned and are used at the very end of the priority or whenever you are unable to cast something else.
The only special racial existing right now is the Blood Elf racial Arcane Torrent. This can be used whenever you need a quick chi for your big spenders and you are not able to press a tiger palm for it.

 

Professions

Professions have no bearing on your ability to perform your role. Pick whatever will make your playing time easier and more enjoyable. As a starting point, many players take Engineering and/or Alchemy for some small perks.

Cooldown Manager & UI

With the loss of WeakAuras, this section will be updated with notable Cooldown Manager and UI setups. If you have one that you really like, even if it is your own, message Babylonius on Discord.

Macros

Don’t Clip Things

#showtooltip Tiger Palm
/cast [nochanneling][channeling:Spinning Crane Kick] Tiger Palm

Change  Tiger Palm to whatever ability you want. This macro prevents you from cancelling the channel of  Fists of Fury Crackling Jade Lightning, and Celestial Conduit early and missing a tick of damage. It is recommended to use this on your main rotational abilities as it’s very very unlikely that we’ll look to cancel these abilities.

Here is a version of the Don’t Clip Things Macro that swaps between Whirling Dragon Punch and Strike of the Windlord depending on what you have talented.

#showtooltip [known:392983] Strike of the Windlord; Whirling Dragon Punch
/stopmacro [channeling:Fists of Fury]
/stopmacro [channeling:Celestial Conduit]
/cast [known:152175] Whirling Dragon Punch
/cast [known:392983] Strike of the Windlord

 

Burst Macro

#showtooltip Zenith
/use [pet][known:450615]13
/use [mod:shift,pet][mod:shift,known:450615]item:212971
/use [mod:shift,pet][mod:shift,known:450615]item:212265
/cast Zenith

This Macro uses your on-use stat trinket and potions in the correct order to allow your Zenith Stomp from casting Zenith to be affected by the stat buffs as well. However, this macro has a few nuances you need to adjust for your personal use, so here is an explanation for all lines and how to change them appropriately.
/use [pet][known:450615]13
This line uses your trinket in slot 13 whenever you have an active pet OR when you are talented into Shado-Pan by utilizing the very first passive point Flurry Strikes. For Windwalker the only active pet that triggers this condition is a summoned Xuen from Invoke Xuen, the White Tiger by talenting into Conduit of the Celestials. If you have your on-use stat trinket on slot 14 you need to adjust this line. If you don’t use a trinket that should be used that close between Xuen and Zenith or don’t have one (example for the first would be a trinket like Algeth’ar Puzzle Box) you should delete this line to make sure you don’t accidentally misuse the trinket you have.
/use [mod:shift,pet][mod:shift,known:450615]item:212971
/use [mod:shift,pet][mod:shift,known:450615]item:212265
Those two lines allow you to use less binds by using a shift modifier to pop your potion at the same time as your trinket, right before your Zenith Stomp from casting Zenith. The used IDs are the Fleeting Tempered Potion and the normal Tempered Potion, both at rank 3. By using this order given in the macro, you will first use your existing Fleeting Potions before starting to use your personal property. If you use rank 2 or even rank 1 potions, you can add those lines by using the same format with the IDs you can find on wowhead. If you want to use different modifiers, you can also replace shift by ctrl or alt or even get rid of it fully. Just be aware that you may end up consuming all your precious potions in content you may not want to use them for if you remove the modifier condition.
/cast Zenith
Simply casts Zenith as the very last thing inside this macro.

 

Seperating Invoke Xuen, the White Tiger and Celestial Conduit

When you want to seperate Invoke Xuen, the White Tiger and Celestial Conduit as seperate keybinds, just because you are used to it from your time in The War Within you can use the following two macros.
This is for Xuen:

#showtooltip
/cast [nopet]Invoke Xuen, the White Tiger

And this is for Celestial Conduit

#showtooltip Celestial Conduit
/cast [pet]Celestial Conduit

If you want their icons to properly show you have to hard assign the icon through the pre selection of the icon yourself.

 

Focus Cast Macros

Windwalker has a number of spells you may want to target using the /Focus targetting option. You can replace the sample text in the macro below with spells such as  Spear Hand Strike Paralysis, or  Detox depending on your preference:

#showtooltip
/cast [@focus,exists] Sample Text

 

Mouseover Macros

In some cases being able to cast spells/heals on targets without having to switch targets is extremely useful. You can use the following macro to make the desired spell cast on the target you are currently mousing over instead of your active target. Replace the sample text with the desired spell name:

#showtooltip
/cast [@mouseover] Sample Text

 

Ring of Peace Placement

The following two macros will place  Ring of Peace without having to use a targeting circle to do so The first will place if at your feet when pressed immediately:

#showtooltip
/cast [@player] Ring of Peace

And this will place it where your cursor is currently targeting:

#showtooltip
/cast [@cursor] Ring of Peace

Changelog

  • March 5, 2026 – Adjusted Talentbuilds, Priorities and Openers.
Index